﻿using UnityEngine;
using System.Collections;

public class pickout : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}	//初始化
	
	// Update is called once per frame
	void FixedUpdate () {        //固定time刷新
        transform.Rotate(new Vector3(15, 30, 45) * Time.deltaTime);  	//把rotation rotate
	}
}
